Fake it ’till you make it
Every now and again things align so perfectly you can’t not do something. In the past I’ve dabbled with AI, searching for Lego bricks with limited success. I had recently discovered Unity’s Perception package for generating labelled synthetic “photo realistic” images for AI / deep learning I’m familiar with Unity…
Fooling the Mind – Lessons Learned in VR
The year 2009. Media dominated by reports of the H1N1 Swine Flu pandemic. Humans go through that relatively unscathed but a bad year to be a pig. A big year for me too. Though not mentioned in the footnotes, 2009 was the year published my first computer game: TabeBALL, a…
Re-visiting NHL Data
Years ago I collected together data from NHL games using the NHL’s stats API, most interestingly x&y coordinates of plays like shots, hits, faceoffs etc.. I made this data available on Kaggle. I have been updating this data intermittently and have finally got around to adding the past seasons data…
Starting Game Dev 10 Years Later
Like many I have been amazed by how far VR has come. Though current headsets still lack the resolution to truly fool the eye, I have been impressed how some VR games are so immersive and engaging to at least suspend the disbelief for a time. Over 10 years ago…
Going Serverless
When I say going serverless, I really mean gone serverless. This is my first new post on my serverless deployment. This week I passed the AWS Certified Cloud Practitioner exam aiding my employer to climb up a tier on the AWS Partner Program. This site is itself hosted on AWS,…
Cold Start
Well Christmas long this year… For nearly two months I’ve not done much with this project. In part that’s down to a recent computer upgrade allowing me to play games on “ultra” graphics settings, but this new RTX 2070 MaxQ 8GB GPU doesn’t really want to render Civ 6 and…
The UK’s Car Habits from 32 Million MOT Test Results
I saw my old car driving around a few weeks ago. It was falling to pieces when I traded it in and that was many years earlier. Intrigued, I looked it up on Gov.uk’s MOT status checker to peek in on its history. The muse struck, the API behind this…
Lego Location Detection Transfer Learning
In the weeks since my last post I have gained more knowledge of transfer learning and have started to implement it beyond object classification and into object location detection. Although it seems a simple evolution, I was surprised just how much more complicated and how much more pre & post…
Transfer Learning with Fast AI to find Lego
This project marks my first dive into deep learning. I have done a lot of data analysis in the past and even dabbled with Neural Networks using TensorFlow but limited these to networks considerably “shallower” than their “deep” cousins. With previous experiments I have had a relatively small quantity of…
Image Annotation Labels: Points, Masks, and Bounding Boxes
My aim is to develop a system to spot specific Lego pieces. Training Data Convolutional neural networks (CNNs) have emerged as the leader in image classification AI algorithms and in all likelihood will be what my brick-finder application will be built on. When training a CNN, we need a dataset…
R & Multi-Platform Woes
I have been writing R code for more than 5 years which I write almost exclusively on Windows desktops. Some scripts I have put into production on Linux servers, commonly Raspberry Pis. Where possible I try to maintain a single code-base which can run on both platforms. Sympathy for the…
Creating Blender Objects Programmatically with Python
TL;DR? Full code here (this post is a bit silly) And now for something completely different. This site’s chief weapon is R. R and SQL. Two, this sites two chief weapons are R, SQL, and JavaScript. THREE! OUR THREE chief weapons are R, SQL, JavaScript and an almost fanatical devotion…